Parallel World - 1904 Game Jam
Platforms
- Web (via web assembly!)
- Windows PC
Controls
PC:
- WD / Arrow Left / Arrow Right -> Move left and right
- Space -> Jump
- E -> Switch worlds
- Shift -> Dash / Dodge
- Left Click -> Attack 1
- Right Click -> Attack 2
- Escape - Quit the game
Controller (Xbox Layout):
- D-Pad / Left Stick -> Move left and right
- A -> Jump
- Right Bumper -> Switch worlds
- B -> Dash / Dodge
- X -> Attack 1
- Y -> Attack 2
Description
This was intended to be a survive as long as possible game.
The basic mechanics are in the day light world enemies take very little damage from your attacks, but in the night world they die very quickly.
However, if you stay too long in the night world you will die, so you must periodically change back to daylight to recover.
Where Did I Get
The player controls, world swapping, enemy damage, and death building in the night world is all implemented.
Replacing placeholder sprites and implementing enemy logic was left unfinished.
There exists one enemy placeholder (a giant green block at the top of the level), that you can attack until it's health reaches zero, and you can observe that your attacks do way more damage in the night world.
Outside of that, running around is kind of fun.
Status | Prototype |
Platforms | HTML5, Windows |
Author | GiantToast |
Genre | Platformer |
Made with | Godot |
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